#ifndef __ApeTestMode_H__
#define __ApeTestMode_H__

//#include "Helper.h"
//#include "CPlayer.h"
//#include "CCamera.h"

//#include "GameSystemManager.h"
//#include "GameSceneManager.h"
//#include "GameObjectManager.h"

#define OIS_DYNAMIC_LIB
#include <OIS/OIS.h>

class TestFrameListener
{
private:

public:
    TestFrameListener()
    {
		//GameSystemManager::getSingleton()->createGUI();
	}

	~TestFrameListener()
	{
	}

	bool frameStarted(const FrameEvent& evt)
	{
		return true;
	}

	bool mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
	{
		return true;
	}

	bool mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
	{
		return true;
	}
	
	bool keyPressed( const OIS::KeyEvent &arg )
	{
		return true;
	}
	
	bool keyDown( const OIS::KeyEvent &arg )
	{
		return true;
	}
	bool keyReleased( const OIS::KeyEvent &arg )
	{
		return true;
	}

};

#endif